Will virtual reality classes replace Traditional education? I believe it can’t. There are many reasons for my point. As I am an Indian, I will put my points in context of my county. Basically, here I will talk about three hypotheses.
#1 ‘Real Life experiences are one of the most influential factors to encourage traditional education’
Many of us would agree on this. In India, when we read our ancient and spiritual texts, we find that according to vedic texts, the best education were given in ‘Gurukuls’ which were a  type of residential school in India with pupils living near the guru, often in the same house. There they had students from various kingdoms and countries. They taught basically five things
1.       Self Control
2.       Development of Character
3.       Generation of Social Awareness
4.       Propagation of Purity
5.       And most important Culture, which is the foundation stone of a strong and prosperous country.  
We can’t provide real life experiences in a virtual reality class. So, during the formative years a balance between mental and physical activities is very important. A physical activity doesn’t mean forcing your child to participate in sports, but offering a choice of experiences. Part of each day should be spent in communication with nature as she is the best teacher of all. So, again and again, asking the same question, Is it possible in virtual reality classes?
#2 ‘Virtual reality classes stops the thinking capacity, creativity, curiosity, and according to Einstein “Imagination is more important than knowledge.”
Virtual Reality can provide you resources, knowledge, references to this materialistic world and make you literate but can’t ignite curiosity, creativity and thinking in young minds as that environment can’t be created online or through virtual medium. Like, the discovery of Gravity was possible just because of Newton’s curiosity, thinking and imagination which was ignited through nature, and nature is a part of traditional education. If Newton was educated virtually (irrespective of the time) he would surely eaten up the apple because online we can just supply bookish material to young minds and can make them machine only not a human. See, the concept of Newton’s laws of motion, concept of zero, all were the results of somebody’s imagination and curiosity. I was reading somewhere that Virtual Reality creates interest in children. See, undoubtedly, technology helped us a lot but for raising interest, a good teacher in a physical state is needed. From my point of view, the basic aim of education is to teach an individual some basics which account just 25% and rest 75%, our experiences provides us. As far as Interest among children is concerned, just a teacher with patience, good mode without worrying about his/her salary is needed.
#3 ‘one child, one teacher, one pen and one book can change the world and traditional education is resulting a tremendous change in the world as compared to virtual reality classes.’
According to a report, Nowadays the graph of influence of virtual learning is touching skies. But, now you all would think that why am I telling you this as I am mainly focusing on the failures of virtual classes. See, I am telling you these things just to show that whoever made these virtual reality gadgets and means for educating the youth were once students and a part of traditional education system which has ignited their minds and as a result of their imagination internet was invented, computer was invented and virtual reality classes like thing was invented. I can predict that you all would agree with me on that.
See, In India, majority of people lives in rural areas and still India is a developing country. Most of the people had never seen even the cell phones, so internet and VR is zenith for them, means it’s a place which can’t be achieved by the majority of my community for next 50-60 years. So, In conclusion as ‘every coin has two sides, this too have two sides’ pros and cons but in respect of my country for now we have to focus on cons unwillingly as we are not very well connected with internet and virtual reality.